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RaidCore's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #46 | 1.483 | 2.200 |
| Fun Factor | #46 | 2.023 | 3.000 |
| Overall | #51 | 1.753 | 2.600 |
| Visuals | #53 | 1.618 | 2.400 |
| Originality | #53 | 1.618 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was your game made solo or in a team?
team
Did you use any third party assets?
Free crosshair asset only
Did you choose from one (or more) optional secondary themes?
none
Does your game contain any 18+ content?
none
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Comments
Very nice movement mechanics ^^
ogey, first impression : the gameplay works very well, it's fluid and stuff, perfect, but it's not quiet obvious when you change the "kind of bullets" like.. I understood that I had fire balls at some point but just because at some point I saw those but most of the time i could click and nothing happen, just randomly some fire ball were thrown (because of some delay) and then I switch to a different kind of weapon it worked well again, I died then.. but no idea how to respawn or anything.. I think you lack of UI/GUI, idk .. the aiming stuff's perfect but you need more information on the screen (like I had to idea how to respawn or what happen when I took the orange trigger thing)
Well done. I got bested by a sudden deluge of rockets right after what might have been a camera bug around a lower-left-to-right loop after the third? weapon swap. Suddenly I found myself missing the jetpack and the rapid fire gun to try to survive that!