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mission to hell's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #6 | 3.897 | 4.500 |
| Use of theme | #28 | 2.887 | 3.333 |
| Controls | #32 | 2.165 | 2.500 |
| Overall | #32 | 2.550 | 2.944 |
| Use of prerequisite | #33 | 2.165 | 2.500 |
| Enjoyment | #34 | 2.165 | 2.500 |
| Presentation | #43 | 2.021 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
MiniScript
No
Wasn't made with MiniScript
Bezi
No
Wasn't made with the help of Bezi
GameMaker
No
Wasn't made with GameMaker
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Comments
Very interesting concept! Haven't seen anything quite like it.
The unfortunate thing is that I really found no use for the knight.
With the controls being as they are, trying to dodge with the knight is much slower than dodging twice with the king.
I think it might be interesting it the controls were fully with keyboard. ASD to change pieces, arrow keys to move. idk :D
The concept is really cool and unique, would like to see this game get developed further and add more features.
I love the concept of the game but it's missing some quality of life features like knowing where the enemies will be. I found myself with not enough time to react because I would move forward and there would be an enemy right there.
noted, thankyou for the criticism