Play POTS
Pulse of the Savanna's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #22 | 2.454 | 2.833 |
| Concept | #26 | 2.454 | 2.833 |
| Use of prerequisite | #26 | 2.887 | 3.333 |
| Enjoyment | #26 | 2.021 | 2.333 |
| Overall | #27 | 2.309 | 2.667 |
| Use of theme | #28 | 2.309 | 2.667 |
| Presentation | #30 | 1.732 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
MiniScript
No
Wasn't made with MiniScript
Bezi
No
Wasn't made with the help of Bezi
GameMaker
No
Wasn't made with GameMaker
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Comments
the idea is nice but needs to be fleshed out better, a rhythm game that has procedurally generated obstacles isn’t the best for gameplay
I'ts the best we could do within 2 days :/
I think we had too much planned and there simply wasn't enough time
Sometimes it makes an obstacle on every row at the same time which is cheap.
We know about that issue. We'll fix that in the future.
I didnt get how it works...Cause When i collide i dont die.....
No but you lose points
The point of this game is to get the highest score you can get and if you collide with any object you will lose some points from your total score