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A jam submission

Ticking Tom!View game page

Speed, A double edged sword. RUN Fast enough or EXPLODE!
Submitted by ravigaming47, Noes, Logan Matuška — 2 minutes, 45 seconds before the deadline
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Ticking Tom!'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#183.0003.000
Art & Audio#253.1003.100
Use of theme#292.9002.900
Overall#432.5802.580
Use of prerequisite#751.8001.800
Gameplay & Enjoyment#792.1002.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Ziva

No

Wasn't made with Ziva

GameMaker

No

Wasn't made with GameMaker

Easel

No

Wasn't made with Easel

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Comments

Submitted(+2)

I love the controls, art, music, and overall vibes of the game! The art is really beautiful, so the music! I absolutely love the wall jumping haha. I found a minor bug, that the footstep sounds still play even if you're on air. And, I can't fullscreen the game properly. I also felt a bit more fov view for the camera could help seeing things clearly. Otherwise nice game overall! The controls, art, sounds, music, really impressed me!

Developer(+1)

thanks a lot for playing! due to the short time limit we had lots of bugs but we tried our best ! 

Submitted

That's already a win :)

Submitted(+1)

It was a short game, but you did a great job! I'd love it if you added a timer so players could try to finish the game in the shortest amount of time possible

Developer(+1)

Thanks a lot for playing and for the feedback! Glad you enjoyed it! Adding a timer for speedrunning is actually a great idea — we'll definitely consider adding a leaderboard / timer system in a post-jam update. Stay tuned! 🚀

Submitted

It was fun! I'm looking forward to trying it out after the jam. 

If you get the chance, I'd really appreciate it if you could check out my game too :)

Submitted(+1)

The visuals are really good, but the game itself feels too abrupt. x) I saw that have a bomb ticking but I didn't get at first where's the door I need to reach, and it wasn't really clear where the keys are either. the cool thing would've been a real quick camera movement through the whole scene, showing where the keys are and pointing where the finish door is (can use the parallel narration during the camera movement) - and by that you already have all the "goals" clearly. :DD

But art is really top! Especially the comics in the beginning. 

Developer(+1)

Thank you so much for the detailed review and kind words about the art style! Yeah, due to the tight jam deadline, we had to cut some tutorial and guidance features, so readability suffered a bit. The camera flythrough idea to highlight keys and the exit is super smart, we'll definitely keep that in mind for the updated version! Thanks for playing! 🙌