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Ticking Tom!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #18 | 3.000 | 3.000 |
| Art & Audio | #25 | 3.100 | 3.100 |
| Use of theme | #29 | 2.900 | 2.900 |
| Overall | #43 | 2.580 | 2.580 |
| Use of prerequisite | #75 | 1.800 | 1.800 |
| Gameplay & Enjoyment | #79 | 2.100 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ziva
No
Wasn't made with Ziva
GameMaker
No
Wasn't made with GameMaker
Easel
No
Wasn't made with Easel
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Comments
I love the controls, art, music, and overall vibes of the game! The art is really beautiful, so the music! I absolutely love the wall jumping haha. I found a minor bug, that the footstep sounds still play even if you're on air. And, I can't fullscreen the game properly. I also felt a bit more fov view for the camera could help seeing things clearly. Otherwise nice game overall! The controls, art, sounds, music, really impressed me!
thanks a lot for playing! due to the short time limit we had lots of bugs but we tried our best !
That's already a win :)
It was a short game, but you did a great job! I'd love it if you added a timer so players could try to finish the game in the shortest amount of time possible
Thanks a lot for playing and for the feedback! Glad you enjoyed it! Adding a timer for speedrunning is actually a great idea — we'll definitely consider adding a leaderboard / timer system in a post-jam update. Stay tuned! 🚀
It was fun! I'm looking forward to trying it out after the jam.
If you get the chance, I'd really appreciate it if you could check out my game too :)
The visuals are really good, but the game itself feels too abrupt. x) I saw that have a bomb ticking but I didn't get at first where's the door I need to reach, and it wasn't really clear where the keys are either. the cool thing would've been a real quick camera movement through the whole scene, showing where the keys are and pointing where the finish door is (can use the parallel narration during the camera movement) - and by that you already have all the "goals" clearly. :DD
But art is really top! Especially the comics in the beginning.
Thank you so much for the detailed review and kind words about the art style! Yeah, due to the tight jam deadline, we had to cut some tutorial and guidance features, so readability suffered a bit. The camera flythrough idea to highlight keys and the exit is super smart, we'll definitely keep that in mind for the updated version! Thanks for playing! 🙌