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BHOP's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #107 | 1.938 | 2.600 |
| Use of the Limitation | #110 | 1.938 | 2.600 |
| Enjoyment | #111 | 1.640 | 2.200 |
| Overall | #111 | 1.752 | 2.350 |
| Presentation | #116 | 1.491 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Jlol
Software used
Unity, Krita
Use of the limitation
All sprites have a maximum of two colors or are lerped between two colors such as: the player going from green to yellow, jump effects having both aqua and white colors, objects having two distinct shades of green, etc.
Cookies eaten
5
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Comments
Finished the game after much suffering, and I enjoyed it! Overall its a neat concept and it felt cool to get up to speed, though at times it felt a bit too punishing. There were a good number of times I would clip the edge of a platform and try to jump and the jump wouldnt come out, so that made trying to space my jumps harder. The dash also felt a little useless after the start because I was never able to rebuild enough speed to clear the later gaps using the dash and bhops, making me almost wish there was a reset button to just try again from the start.
I think the color choice was nice, but had a few slight visibility issues between the player (when dashless) and the floor, the top of the floor also has a similar value to the background, which made it a little harder to distinguish where edges were, but not too hard ofc cuz they're different colors.
One complaint that could just be a skill issue is that this game did not feel like it could be sight read, and required multiple attempts on a level to complete due to a lack of information. Platform edges come into view too late to space jumps properly, and the end of lvl 5(? I forget which one) was a big example of it. It was pretty frustrating being punished for not going fast enough, and going too fast.
The camera being ahead of the player is a very good addition, but the camera returning to neutral when forward isnt held makes speed control hard because its easy to lose track of the player.
Thank you for letting me play your game! I enjoyed the simple but challenging nature of it. The SFX was a nice touch too
Pretty fun game, if i were to complain, i would say to add more schemes other than WASD (Not everyone has a QWERTY keyboard and on my pc when i pressed space, D and K it somehow was a shortcut ) and to make the dash speed you up even when you're going fast (when you're going fast it doesnt do anything / makes you SLOWER)