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D09 Survival - Dodge Thousands of Enemies in a Cyber Arena's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #68 | 2.625 | 2.625 |
| Presentation | #90 | 2.375 | 2.375 |
| Overall | #113 | 2.219 | 2.219 |
| Concept | #115 | 2.375 | 2.375 |
| Use of the Limitation | #149 | 1.500 | 1.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
claude
Use of the limitation
no limit
Cookies eaten
no eat
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Comments
fine game. pretty hard. I like it.
Thanks! Glad you enjoyed the challenge 🙌
why didn't you use the limition
there was no real endpoint before. I've added a MELTDOWN at 10:00: reach it and the game enters escalating OVERTIME so every run now has a clear goal and a natural end, instead of going forever. Give it another go!
: reach it and the game enters escalating OVERTIME so every run now has a clear goal and a natural end, instead of going forever. Give it another go!
This game doesn't really cover the topic of control. The gameplay is just like a regular Bullet Hell game, only with a bit of difficulty. It's also made with AI. You tried, of course, but know that work you did without AI is worth more.
Appreciate you taking the time to play and comment. Fair point on control — to address it I've added two skill-based mechanics that reward active play over pure auto-fire: Overdrive (a manual ultimate you charge up and unleash with SPACE for a burst of damage) and Perfect Dodge (grazing enemy bullets at the last moment charges you faster). The goal is to make positioning and timing matter, not just movement. Give it another shot when you have a minute — feedback like yours is what makes it better. 👍
I always enjoy bullet hell games and like the style.
I see room for improvement on the difficulty curve, for example sometimes there is a boss spawning right at the start of the game. I feel like it would be more fun if there was a short sort of grinding phase where you can focus on improvement befor it goes to pure survival.
Thanks so much, this is really helpful feedback! 🙏 You were right about the difficulty curve — a boss could appear way too early. I've just added a 60-second warm-up phase: the first boss now never spawns in the opening minute, so you get time to level up, pick skills and shape your build before things get intense. The "grinding phase before pure survival" you described is exactly what I was going for. Would love to hear what you think after another run!