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Civilicatia's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #21 | 3.031 | 3.500 |
| Overall | #29 | 2.959 | 3.417 |
| Quality | #31 | 2.815 | 3.250 |
| Completeness | #32 | 3.031 | 3.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really cool game. Feels like the Tecmo Koei games on NES
pretty interesting game. Incredible how complex it is within the limitations.
I suddenly got bankrupt on the start of turn 3... Still trying to understand what I did wrong 😅
I probably did not do particularly well, but it was very enjoyable! The "one more turn" aspect of grand strategy is fully present! I didn't realize how many timing-bars there would be, but it did help temper my exceeding ambition.
Very impressive, and quite charming! It took a little getting used to, but it became intuitive after a couple of tries, especially once I started boosting my trade routes!
Great work!
A complete and challenging game in the style of Civilization. I just missed having a manual to explain the various elements on the screen; the low resolution required by the game jam constraints ended up making it harder to read.
Unfortunately, I can't play it because a numpad is required. That's especially frustrating because the screenshots look really great!
This looks really cool, unfortunately I don't own a numpad and there doesn't appear to be an alternate control scheme, so I wasn't able to play it. (I have not left a rating as to not hurt/influence your score)
I can't believe that you build such a complex game within these restrictions, and it's actually working. That's insane in my opinion. Congrats on it man! I tried reading the tutorial, but because of the limitations it was hard to read it. Maybe as someone suggested a PDF would be a good addition haha. But anyway great work on making it
I like civilization a lot, but maybe this is too ambitious without an entire PDF manual at least. It felt like a cryptic puzzlle.