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Picnic at the growth (JOB APPLICATION)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concepts & Originality | #39 | 3.360 | 3.360 |
| Adherence to Theme | #52 | 2.480 | 2.480 |
| Overall | #62 | 2.653 | 2.653 |
| Rules Clarity | #64 | 2.120 | 2.120 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hello, thank you for participating in the first OPR Mission Jam! Please email marketing@onepagerules.com so that we can send you the participation models! Please include 'OPR Mission Jam Participation Minis' in the subject line.
Some notes:
Thanx for this!
I wrote this one too fast and didnt realise thesw mistakes at first. Well… my very first Jam and first ever written mission. I Will write this one again and change the flaws and play at home :)
There's a bit of a gap in the rules here for what happens when the unit carrying the plant dies before it gets a chance to plant it.
Also, some of your rules reference "the closest unit to the pond", but that's likely to be a tie between a bunch of them since nobody really wants to get near it. "A random unit" probably would've been easier, and make people less focused on staying exactly 3" away to minize chances of mishaps.
The idea of bringing plants to the pond and 'feeding' them magic sand to aid their growth is a creative, fun take on the theme! However, I gotta say, the objective sequence felt a bit complicated and hard to follow, especially the magic sand movements. It might need a bit of clarifying for smoother gameplay. As for 'growth,' it's in the story, but the mechanics don't really show the plants changing or growing. Still, wonderfully imaginative!