Judge feedback
Judge feedback is anonymous.
The GDD could of used some more visuals and graphics, it was also missing theme interpretation, controls and table of contents.
As for the game itself: I died pretty quickly on first try and the only way for me to retry was to reload the page.
The movement of the ghost and furniture was smooth and fluid, the possession mechanic was nicely done.
I did wish there was some noticeable difference between the different furniture when you posses them (if there was I couldn't tell).
The game did lack a menu, so no volume control, but this is one of the few cases where I didn't mind it, because the background music and the SFX were extremely well done.
The music was beautiful.
And the art... The pixel art was beautiful, the ghost especially was well made.
I felt like you had the right core, but the gameplay itself needs a bit more work. I also couldn't figure out what to do with the $.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/19LFZT9YZJFj1YfN22mAV4TPo46sJbKgowZcMY33nIQc/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
yes
Is your game set to public on itch.io so we can see it?
yes
Summarise your game!
Please, Leave My House is an arcade-style brawler about attacking paranormal investigators that have invaded your mansion. Possess your furniture, aim, and launch yourself at high speeds! But don't let them see you, or they'll whither you away... how long will you survive?
The ghost is controlled with wasd. Click furniture to possess it. Press and hold q to launch the furniture towards the mouse. Click enemies when close and while in the wardrobe to trap them (once per round).
Please explain how your game fits the theme:
In this game, when you possess furniture, you ARE the weapon. The furniture does nothing without the player. As a ghost, you are slow-moving and exposed with no method to defend yourself- but when possessing furniture, you gain the ability to build up momentum and hurl yourself at enemies, effectively becoming a lethal weapon.
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