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A jam submission

Self SacrificeView game page

2-D Pixel Survival Game in which you use your body to fuel powers that help defeat waves of devils
Submitted by Dylan Williams — 14 hours, 44 minutes before the deadline
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Self Sacrifice's itch.io page

Judge feedback

Judge feedback is anonymous.

  • You did a really great job implementing the theme, "You are the weapon." I think the idea of the player using their own body as ammo is kind of fun and gross (in a cool way), and the way you tie the ability to use summons to the player's "body" number really cemented the theme into the core of your game. In terms of playability, the controls were pretty straightforward and the gameplay was smooth. I think the waves of enemies got increasingly harder at a reasonable pace. It was challenging to play, but not so punishing that I couldn't enjoy myself. I found myself wanting to try it over and over when I died, which is always the mark of an interesting game. The art itself was interesting and pretty unique, but I think the background could have included a little more detail. Aside from that, my other main suggestion is to consider adding a bar to show how much "body" the player has left. The number itself is fine, but I think implementing somewhat of a health bar (with numbers) would make it clearer to the player how close or far they are from running out of body and being able to place the summons without dying. Great work overall, and really descriptive GDD! I'd love to play more of this.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1ZSVHtl8sWq_JFHBJJvrQRuZojzuHxR8HHlU03wNS-bQ/edit?tab=t.0#heading=h.huu6um7s1g7f

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Self-Sacrifice is a 2D Pixel Survival Game in which a typical office worker is offered a contract with a devil that allows him to sacrifice his body in exchange for power that he must use to defeat waves of devils for his contractor. Players will need to summon Summons and shoot their Blood-Pistol to defeat enemies, taking precious Body (health) that is restored by consuming dropped Body Parts, all while avoiding enemies attacks by dodging and sprinting around the limited map. The main controls include W/A/S/D to move, space to dodge, and left click to either summon Summons or fire Blood-Finger Pistol bullets, as well as Q to pause and change options mid-battle if needed.

Please explain how your game fits the theme:
The theme ‘You are the Weapon’ is taken quite literally in this game - your body becomes the weapons. Players must sacrifice their own body in order to fuel Summons and fire their pistol at relentless waves of devils. Each sacrifice provides more, time-limited power to the field, making your continued existence the key to survival.

Is there anything you'd like the judges to pay particular attention to?
There is a slight difference in game over screens based off if you die to an enemy vs dying to placing a Summon when you do not have enough Body. A small difference but one nonetheless. Also would love feedback on the difficulty of the waves as the game progresses, how the curve of it feels, if that's possible!

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Comments

Submitted(+1)

LOVED the music lol.  I had a lot of fun scrambling around keeping my health up while putting down as many towers as I could.  Good game!