Love it! Only isses are that the music would overlap sometimes (macos on web), and I didn't understand what the specializations did!
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ImmuneX's itch.io pageJudge feedback
Judge feedback is anonymous.
- ImmuneX was a quirky-control-schemed version of the dungeon crawler rogue-lites I enjoy. I found the music track in the menu, main level, and boss rooms to be fitting for the pace of the game, as well as it matched with the general aesthetic of the art. The level design at this stage in development felt a little wide-open, owing in part to the imperfect collision barriers for walls and doorways. Enemies (and the player character) are easily understood by their models, although if your intention is to use ImmuneX as an educational tool it might serve to add a bestiary of encountered enemies as well as information about their real world counterparts and how that impacts the in-game universe (your white blood cell's host body). Upgrades felt potent and had an immediate impact on the room following their drop locations. Normal, Epic, and Boss battles felt fairly balanced versus their individual rewards. Thank you very much for this submission to Pirate Software Game Jam 16.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1VRS4Zoc7ews-T_WKRa73LjWbs6_0huePxPYu6BPyQbM/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
ImmuneX is a rogue-like level game about clearing rooms to beat the final boss as a white blood cell. Attention will be placed on collection upgrades that the player can amass for strong combinations. Throughout the game, the playable character will level up and become strong enough to overcome the final challenge of the game - defeating a haywire immune system.
Please explain how your game fits the theme:
Just as your body's immune systems act as your weapon against disease, the player acts as a white blood cell, a weapon fighting against infections and disease in our game. The player can physically eat the enemy pathogens, or synthesize antibodies to attack them from afar embodying the idea of becoming your own weapon.



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