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A jam submission

One BulletView game page

Submitted by MacaKuca57 — 13 hours, 43 minutes before the deadline
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One Bullet's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Really fun concept, great level design, the simplistic art style does wonders for the game. All in all, a really cool project you guys made! A few things to note: Sound would be a huge addition, even simply just basic sounds for the bullet bouncing and some bg sounds, you could absolutely just have fun with it, but it would allow the player to get more immersed in the game. A bullet counter. Yes, I know, you have one bullet, why would you need it, right? Well, for silly people like me, who went to grab a cup of coffee and spent an entire 2 minutes trying to figure out why I couldn't play the game anymore. It would be very helpful, especially since there are walls that can just destroy them. All in all, really well done! I hope you keep making cool things!

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1KI3Dhb8DdfOzyRMKfQFO7nZojz-xcclCKXcBC5PqufQ/edit?tab=t.0

Have you checked that your GDD is publicly accessible ?
I think so, Yea

Is your game set to public on itch.io so we can see it?
Surely

Summarize your game!
So basically, you have one bullet and need to figure out how to shoot it in order to solve the room. You bullet can bounce and pierce enemies and to make it a bit more spicy, you can even move. Game is filled with ground breaking technology, such as switches and redirectors. This is basically the first game we ever made so it is just alright not amazing like us.

Please explain how your game fits the theme.
Only One (Bullet)
You can only shoot once (in a level), therefore only have one bullet.

Is there anything you'd like the judges to pay particular attention to?
The amount of effort we put into this, it was suprisingly hard

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Comments

Submitted

Feels like a golf-style game—very fun and gets quite challenging at times!

Submitted

This is fun and the mechanics work well! Great choice to provide players with an angle so they can work out how to adjust.