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Rematch@Home's itch.io pageJudge feedback
Judge feedback is anonymous.
- What an interesting simple game! When I read the description I thought it would be an easy game, but when I tried it, it was quite hard. Love how if you click on the side of the ball it just bounces all around the place. You can push the ball up with space, but it doesn't count as score. GDD is well done. I like the included concept art and the inspirations. I would like to see a timeline. Your future planning with skins is great. I sadly didn't hear any sound effects. Overall, this is a nice casual game to waste your time :) I hope you learned a lot while making this game.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1YTBEZyycxet6m8bLyE3YcTkuqfaILIJMVMOTX2Azb38/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarize your game!
Intended to be a casual mobile game where you juggle a ball
Please explain how your game fits the theme.
There's 1 ball and only 1 way to interact with the game
Is there anything you'd like the judges to pay particular attention to?
Since this is intended to be played on touchscreen, using a mouse might make it a lot easier to click the same area of the ball when starting. Clicking the sides of the ball first will make it closer to how it would play on a touchscreen
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Comments
Although this is a simple entry, I actually think there is some potential here if you ever decide to continue working on and fleshing it out. It has the feel of a physics based "clicker" game, which is pretty interesting. Just an idea: I think if you were able to detect mouse vs touch, you could apply a kind of internal warping effect on the actual click point within the ball when the user is using a mouse. In other words, apply a scale factor that pushes the actual click point away from the center of the ball from the point the user clicked, with the factor increasing logarithmically the closer they are to the center up to a point, thus requiring more precision the closer they are to the center with the mouse. And then maybe randomize the starting position of the ball just a bit, and have it always fall from the top of the screen instead of starting at the bottom.
I'd suggest some minor tweaks to the twitch.io wrapper page to be more responsive, and to center the vertical play space when in fullscreen.
Some simple sound effects and music would enhance the game a lot with just a little effort. Sounds like you're going for a comfy casual game, so maybe some gentle soothing music with a subtle "kick" and "bounce" sound would be great. For the sound effects, I'd suggest recording or creating a handful each and randomizing which one plays for a more "natural" sound.
Some ideas for future enhancements: you could turn it into a full clicker game, with powerups you can buy to make it easier, or obstacles that make it more difficult to keep kicking the ball the longer you last.