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A jam submission

Is somebody watching?View game page

Submitted by huizkto — 11 minutes, 59 seconds before the deadline
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Is somebody watching?'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme Implementation#84.0004.000
Artistic Style#134.0004.000
Judges Choice#203.0003.000
Playability#373.0003.000
Cleverness#1052.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1lLuIUIlTDZAqsZauzmWNYcqd2MSSdXL2KdvobsSga0w/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarize your game!
I think,it is a good game for my second game of all time.I give it a 6/10.Most ideas was deleted,because i don't know how implement them or i don't have enough time.Thank you for opportunity.

Please explain how your game fits the theme.
It fits by feelings that someone is watching you at crowded places

Did you use Generative AI to make any assets in your game?
No.Just hand and creativity.And translator for Google DOCS

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Comments

Host(+1)

Playability:
Simple spot the difference game with a lot of well drawn characters and a subway aesthetic. Easy to understand the objective and controls.

Theme:
Fits the theme directly in terms of gameplay and environment. Nice work on this!

Cleverness:
Having to spot spies through slight animations and indicators is great. Would love to see more models and interactions here.

Artistic Style:
Detailed and consistent design. The art really defines the gameplay here and you've done a great job.

Submitted(+1)

Nice little game, would be cool to expand the scope.

Submitted(+1)

Interesting idea!

Finding characters who subtly react to your movement as you walk around created a nice sense of tension. I also really liked the art style.

However, because there were only a few types of civilians, it eventually became easy to tell regular characters from spies at a glance, which removed some of the intended mind-game aspect — I found myself identifying them almost instantly without much hesitation.

Still, I think this is something that could easily be improved as the idea expands. Really fun experience overall!

(This comment was written using a translation tool.)

Submitted(+1)

Wow, this is a cool interpretation of the theme. I love your art style! Really clean lines in a way that shows a lot about the characters' internal state without being overt. For your second game this is really stellar, you should feel proud!

For your next games, my advice would be to focus on the player's journey very very closely. As a player with zero idea how to play, what menu buttons do I need to click at the start? Are they necessary? What keyboard or mouse buttons do I need to click? Do I know how to do that? Are you leveraging gamer knowledge (like WASD)? Is your game accessible to non-gamers? What device does your player use? Are they wearing headphones?

All of these expand your craft in different directions that I find provide constraints to let creativity flourish in really interesting ways. Anyway, kudos on your second game!

Submitted(+1)

Woah, this pretty cool, I love the ideas you do have though.  It would be cool to see this expanded on, and I'd also love to hear about the ideas that you had to scrap for this.

Submitted(+1)

I really enjoyed the art work for this one. The base idea is also very good, and I'd love to see this get expanded on.