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Iron Sands's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Game Design Document | #6 | 4.260 | 4.400 |
| Community Choice | #11 | 3.227 | 3.333 |
| Playability | #12 | 4.131 | 4.267 |
| Overall | #12 | 3.834 | 3.960 |
| Artistic Style | #13 | 4.002 | 4.133 |
| Theme Implementation | #20 | 3.550 | 3.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1PJlsgDrml5cj2dbJJXNHotNurEnLbAeH/edit?usp=drive_link&ouid=102433236709731765559&rtpof=true&sd=true
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarize your game!
You play as an executive of a greedy mega corporation.
Send out agents from the paper stack on your left.
They will return with new opportunities, profits, and sometimes an option to expand upon your own colony outside your window.
All buildings produce coins. Click them to claim more profit!
Gain influence, profit and power and try not to lose yourself in the process - too much corruption will end your run.
Please explain how your game fits the theme.
Money and power is not difficult to come by in Iron Sands.
But your success will cost others, and if you're not careful, it will cost you everything.
All in the name of progress.
Did you use Generative AI to make any assets in your game?
No







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