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New Golden Life's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme - how well do the game make use of the theme? | #5 | 2.500 | 2.500 |
| Overall | #6 | 2.583 | 2.583 |
| How retropunk is the game (style, gameplay, aestethics and so on)? | #6 | 3.250 | 3.250 |
| Overall - Is this game fun and great in all aspects? | #7 | 2.000 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice idea to tell a story through a "walking simulator"-style, instead of visual novel.
The camera control in vertical tilt was bit uncomfortable, as I am not used to the reversed Y-axis camera model, so the camera went in the wrong direction. This setting should be there if you are using the rarer reversed Y-axis camera, most players are not accustomed to that. Also, these kinds of immersive games benefit from audio greatly, which was lacking.
The game had a retro feeling, but not much cyber noir.
I think the narrative speeches were atmospheric. Crisp and short enough for that medium, but also conveyed the feeling.
Yeah, really failed on getting the noir aspect in. I was hoping to create mysteries to solve in the story progression. I didn't want to follow tropes of the genre, so I was trying to set it in another place. I couldn't quite pull it off with my skills and within the time (I only had about 4 days working on it, and most of that was setting up the overly large building).
Well, it has definitive a retro aspect with its sparse environment in a barren land. The gameplay itself reminded me of "Slenderman without Slenderman"; you just collect the 8 "pages" (here: info boxes), followed by the Game Over message. Unfortunately the game has no menu, no sound, no settings. I missed the settings because the mouse Y axis was inverted which made the movement a little irritating for me. To make it worse, the FP controller had only walking speed, no run, jump, crouch etc. And the main building was missing some colliders so I could straight up walk into it, only to find more empty spaces. But let's not stay at the weak points!
I liked the undertone of a brooding story here - a desillusioned station manager, all people missing and gossip about a mysterious woman (could she be the Femme Fatale which brings the Noir into the SF?). There are direct references to the Blade Runner story, this is one of the Outworlds here, another failed one. But this all goes nowhere. It is more tell than show.
But the Dev calls it a Visual Novel; the 3D movement tricked me into believing it was a 3D action or something game. So... ok, as a novel where I can put some history of the place together it is probably ok. But not very thrilling.
And... is it Noir? Aside from the hint towards Blade Runner and the possible weird woman (which reminded me of the plot of The Outer Limits - "First Anniversary" (Season 2, Ep. 7 - 1996), no. Especially because the setting is plain daylight in some sort of desert. Another skybox, another lighting would have changed much.
Yep, all fair comments. You saw the links to Bladerunner, great! Miffed that I missed some colliders, though, but such a big building with such little time. With the desert, it's meant to present a juxtaposition of a harsh bright desert with this very dark building, used to effect in things like Pitch Black. Being out in it for long would be detrimental, hence why it's a mix of robots/replicants with humans. Apologies for not having the time to put in menus and settings, I don't have any code built up to just drop it in.