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A jam submission

RainboundView game page

Step Two promises a new life. It never said what kind of live.
Submitted by Stray (@StraytaleGames) — 3 hours, 10 minutes before the deadline
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Rainbound's itch.io page

Results

CriteriaRankScore*Raw Score
Story#2592.5933.667
Creativity#4122.8284.000
Aesthetics#4762.8284.000
Sound Design#5931.8862.667
Enjoyment (Best Game)#6181.8862.667
Horror#7621.1791.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What game engine did you make this project in?

RPG Maker

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Comments

Submitted

I enjoyed it! I especially liked how moody it was, with the lighting and the shadows etc... It felt very melancholic and nostalgic, which was very nice.

I spotted two bugs:


First one shows up if you check the mirror again after cutting your hair, you end up having the haircut CG stuck on forever. I had to reload.


Second one is that if you keep checking the TV stand, you can basically get as many liscences and IDs as you want.
The cellphone conversations also go way too fast, I am a fairly fast reader and I couldn't keep up. I had to wait until the characters were done sending messages, so I could scroll back up and actually read, which was a little frustrating.

Otherwise, I think the game will benefit a lot from having an editor checking the grammar etc... Since the story is a big part of the appeal!

I'm very curious about how the story will unfold and I wish you all the best!!!
Submitted

Nice demo. Great character art, felt the mood of the apartment fit the story very well. I feel like the game is hampered at the moment by a rough localization, as the main focus of the game seems to be it's story. Especially if you add keyboard controls. Good slice of something that should be expanded upon.

Submitted

Despite it being a really short demo, I enjoyed where it was headed.  The story and premise are interesting, and the phone's features and re-hashing of RPGMaker's default saving/loading system were pretty cool.  It helped make everything feel a little more immersive, even if there isn't much here.
I do wish the controls for Keyboard & Mouse were more intuitive, as they do feel kind of janky and uncomfortable to play with. 
The designs for Ayaka and Mitsuki should be way more visually distinct from one another, as one looks like a carbon copy of the other.  It'll help distinguish them and their personalities better, I feel. 
Regardless, this was solid.  I enjoyed Rainbound for what it was.