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What It Takes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Horror | #11 | 3.143 | 3.143 |
| Aesthetics | #14 | 3.714 | 3.714 |
| Enjoyment (Best Game) | #17 | 3.286 | 3.286 |
| Story | #20 | 2.714 | 2.714 |
| Sound Design | #27 | 2.857 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you used the SCREAM ROULETTE, what results did you use to inspire your game?
The theme "It Craves Offerings" was used.
What engine did you use to make this game?
Unreal Engine 5
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Comments
A short and sweet entry! I liked the visual aesthetics. The use of choice at the cauldron was neat as well. The only major issue I found was some of the walls in the house are missing colliders. Overall good job!
I really liked the artstyle and the story of the game. The jumpscare at the end was pretty predictable tho. Overall this game is well put together and I enjoyed playing it
Really good i like the aesthetics!
I found that if you have some items and talk to the basin for the first time, it wont let you close the dialogue box.