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Delivered's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Does the improvement move game in the right direction | #7 | 3.000 | 3.000 |
| Was the improvement accomplished | #8 | 3.000 | 3.000 |
| How creative was the improvement | #9 | 2.500 | 2.500 |
| How sufficient was the improvement | #10 | 2.000 | 2.000 |
| Overall | #10 | 2.500 | 2.500 |
| Was the improvement free from bugs | #11 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Describe the improvement that you have been working for this jam
Karate school is finally functional.
Kicks can be dragged and dropped from the available section to the selected kicks top bar.
Describe your game in one sentence
Ace Ventura package delivery
What feedback are you looking for
Does the karate school UI fits the game style?
Is karate school UI clear and intuitive?
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Comments
1 and 2 yes but now I bring more feedback :)
There is a scrollbar without a scrollbar symbol which I found weird. Next button on the left feels odd also this button apears instant whilst the karate school takes a bit of load time. This might make people missout on the karateschool. I had 2 voicelines playing at the same time once. I also dont like the way buying kicks works, you need to deliver the package on time so you kinda try to make it with as less kicks as possible but then kicks are a currency. I do love the ceiling/wall/object currency and would actually capitalise on that? just make the new kicks achievement based like kick the ceiling 20 times in 1 run or smth. This opens up replayability and an actual challenge. keep the currency to buy new boots or smth idk maybe change the package skin with money? Id love to kick an amazon package like they do with my actual ones
Thank you for the feedback 🙏
I really like your ideas on how to use in-game currency 💵 I will definitely add those to my to-do list.
1 & 2) Yes, it fits the vibes!