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A jam submission

CornerCafeView game page

Corner Idle Game, Cafe Companions
Submitted by Justin Gast, summerim โ€” 2 hours, 41 minutes before the deadline
Rated by 2 people so far
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CornerCafe's itch.io page

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Design Statement
The theme evoked a cosmic and magical vibe that inspired us to be a little more imaginative. We were already brainstorming about building cafe shop sim, but upon hearing the music, we decided that the game should be less about the business of shop and more about the conversations inside.

The cafe appears before those who need "space", and is to be a communal space for players and characters to rest alike. Choosing an idle game genre was to convey the ease of co-existing, and elements of whimsy was implied through visual assets like tarot cards, compass, and book UI.

We invite you to meet our characters from different worlds and listen to their intimate stories.

Game Instructions (launch steps, controls, and gameplay overview)
The game has a downloadable .exe for Windows you can double click and launch!
The game is meant to sit in the corner of your screen and acts as a little companion piece to your wallpaper. Almost all windows can be dragged. If a window is too big or small, use your scroll wheel to resize the window! The compass has volume slides in order of Master, Music and SFX volume.
The game is about listening to the stories of your regulars and learning more about their journeys and thoughts. And at the same time, you get to serve fancy looking drinks. You can find more info in the "Cafe Log" which is accessible from the compass menu. Clicking on the top part of the compass will collapse and expand the different parts of the menu.

Also,
We encourage sleep among gamers, the character's arrival is based on your real life clock. Characters will not appear after midnight as the cafe is closed.

More info can be found on the actual itch.io game page!
https://achallengr.itch.io/corner-cafe

Gameplay walkthrough video
https://drive.google.com/file/d/1EUZELBHlS6grpLXuaocEtahA1t5cqthh/view?usp=drive_link

Did your project use any AI tools or assets? If yes, please specify.
Yes, but only for code.
This project was my (Justin's) first in Godot, and I was excited to learn it. I am an experienced programmer, but I had Claude available to provide specific feedback to my questions of how to use GDScript effectively for my own learning. I personally coded everything from scratch. Once the foundation was made, I did ask Claude Code to examine the project for bugs, and then I would patch them up.
All other aspects of the game were lovingly crafted by human hands.

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