The art and character designs are amazing!! It fits the storybook aesthetic of the game very well. The story itself is sweet, although I wish there were more interactive elements to the gameplay. Good job overall!!
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Design Statement
The theme track evoked different feelings for all of us and we all envisioned different worlds. We blended our individual ideas together to create a cohesive world that holds a special part of all of us within it and embodies our unique viewpoints. Emotion and passion became the baseline for everything we created. A medieval world with magical creatures and runes became the art aesthetic and Silris’ unique creature summons: Behna and Lefey. Science fiction and solarpunk became Makina and her world of Solaria. A windup music box boy and a forgotten storybook became Silris, Ishalda, Sigan, and the overall story. These are just a few ways that we incorporated our ideas while aiming for whimsical art, emotional music, and compelling characters and story.
Game Instructions (launch steps, controls, and gameplay overview)
Launch Steps - The Wails of Time can be played in browser by clicking on "Run The Wails of Time."
Controls - Right click to progress the dialogue and select menu options/buttons.
Gameplay Overview - The Wails of Time is a kinetic novel progressed through dialogue at the player's leisure.
Gameplay walkthrough video
https://drive.google.com/file/d/1uHo4aRlLh6gzg1CkmUTNfDFD9QqEh9x_/view?usp=share_link
Did your project use any AI tools or assets? If yes, please specify.
No.







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