I love the mechanic and the overall vibe. I also had no sound, so I couldn't make it past the bells.
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Design Statement
I interpreted the theme track as a journey of hope, discovery, and connection. It inspired me to create a peaceful world where even the smallest light can make a difference.
My game, **Carry the Wind**, puts the player in the role of the wind rather than a traditional character. The goal is to guide a small lost lantern spirit back home by creating gusts of wind. Along the journey, players explore three different environments: golden deserts, mysterious forests, and floating cloud islands. They collect other lost lanterns, solve environmental puzzles, and gradually bring light back to the world.
My key design choices were focused on emotional storytelling, simple but meaningful gameplay, and a beautiful stylized 3D atmosphere. I chose soft lighting, glowing lanterns, atmospheric fog, and colorful environments to create a magical feeling.
I wanted the experience to communicate its story without relying on dialogue, allowing the music, visuals, and player's actions to create an emotional connection.
Game Instructions (launch steps, controls, and gameplay overview)
if you are in windows download and run exe file
if you are in MAC download man file and run it
Gameplay walkthrough video
https://vimeo.com/1241704604
Did your project use any AI tools or assets? If yes, please specify.
i use clause on help me on fix codes erors


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