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Design Statement
The theme inspired me to write a story of an ill stranger who forgot how to fly. I liked how the track expands with time and I made an ending scene for the good game ending fit those changes in the music dynamic. I wanted to make the story heartwarming, rewarding, moving and inspiring to encourage people to help each other. To add a little bit of mystery which will be reviled only at the end. The ending of the song gives me the vibe of an ascending to heaven feeling and than the last few seconds of silence make it hit even more. As my cat crossed the rainbow bridge lately I also added him to the game as a farewell and to kinda immortalize him this way.
Game Instructions (launch steps, controls, and gameplay overview)
You can play in the browser (easiest way) or download mac or windows version. To play you will need just mouse or touch screen (works well on tablets).
Did your project use any AI tools or assets? If yes, please specify.
The code was partially written with an AI coding assistant (Claude) under my direction; the design, story and art direction are mine. I also used Claude to review my code and to review my story writings from grammar point of view (cause English is not my native language). I used AI to be able to finish the moxa and cupping logic plus the desktop builds before the jam submission end date.









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