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Design Statement
When I heard the theme track I imagined a journey happening in a mechanical toy and some light rays being involved. The subtle sound at the start felt like a quick sound of the butterfly key of a toy turning, the music box like sound made it feel like light ray shining sound association and the upbeat made it feel like an energetic journey. The upbeat sound reminded me of the sliding of the character in the game journy so I knew my player has to glide somewhere and from there I knew i had to put water streams and make the snow slippery and to make the journey worth a goal, i thought of giving the elf player the job to save the snow globe from getting flooded with the snow. For sure melting the snow should not come easy, so I thought that it must come from a gathered source.
Game Instructions (launch steps, controls, and gameplay overview)
The game has both Mac and windows builds. As specified in the controls window of the game they are as follows: CONTROLS
Keyboard & Mouse
Move ............................ W A S D / Arrow keys
Use the lantern (hold) ........... F
Aim the lantern .................. Mouse pointer (while holding F)
Turn the camera .................. Hold left or right mouse button and drag / Q and E
Zoom ............................. Mouse wheel
Overview of the globe ............ V
Leave through the crack .......... Space (when the prompt appears)
Pause ............................ Esc
Gameplay walkthrough video
https://youtu.be/cq3JG0pm82k
Did your project use any AI tools or assets? If yes, please specify.
Claude AI specifically Opus 5.5 used to code the game, to rig the elf character, animate it and set its animator and also create all the vfx.


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