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Design Statement
The theme first struck me as bright and freshβa winter dance with a music-box melody and a lilting beat. Its swinging rhythm brought to mind a body in motion, and from that came the idea of a skiing rhythm game. The story grew out of the feelings the music stirred in me: lightness tinged with loneliness, brightness shadowed by a sense of distance from the real world. The innocent child still dreams of freedom and faraway places. The adult, worn down by life, buried his soul somewhere along the way, leaving only a weary shell, reeling in the sunlight. After a frantic chase, the adult finally catches the child. But perhaps there was only ever one person on the mountain.
Game Instructions (launch steps, controls, and gameplay overview)
Exploration:
WASD β Move
Mouse β Look around
E β Reach
Skiing:
W β Boost
A / D β Turn
S / Shift β Brake
Tap Space β Small jump
Hold Space β High jump
F2 β Cycle visual effects: Full / Reduced / Minimal
P / Esc β Pause or continue
R β Restart from the opening
Gameplay walkthrough video
https://youtu.be/k015wk0xoMI
Did your project use any AI tools or assets? If yes, please specify.
AI tools were used during the development of this game. Some 3D models were generated with Tripo. Codex assisted with writing, revising, and debugging Unity code, and was used to access image generation tools for environment, character, and prop references, as well as selected visual assets.
I led the development of the original story, core concept, gameplay design, and art direction. AI-generated content was reviewed, selected, adjusted, and integrated into the project. I am responsible for the final creative decisions and the finished work.





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