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Design Statement
I feel that he has a relatively peaceful vibe, not the type of fast-paced confrontation. So I want to make a game where a little person farms and builds in a big world, with some places to explore
Game Instructions (launch steps, controls, and gameplay overview)
wasd controls movement, e to pick up, q to discard, left click to eat/dig, right click to place/plant. When you get a hoe, pickaxe, or other tools, you can try using left and right clicks. The gameplay is to try your best to collect beans and offer them to Pod Lord
Gameplay walkthrough video
https://youtu.be/h7s_j0HP5-c
Did your project use any AI tools or assets? If yes, please specify.
My programming and copywriting are assisted by AI





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