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Design Statement
I interpreted the theme pack by looking at the overall pacing going from slow to fast and the of the song(sad with tinge of horror to happy . I implemented this on gameplay by making my character initially weak and slow and gaining strength by collecting powerups . For the horror aspect I added a scary monster as an enemy to the player
Game Instructions (launch steps, controls, and gameplay overview)
Overall gameplay is that player starts at Zero health and slow walk speed who has to platform their way to the objective. They gain speed and health by collecting powerups
Gameplay walkthrough video
https://youtu.be/qV9Ki1aKqPc
Did your project use any AI tools or assets? If yes, please specify.
No
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Credits
Character model and Animations taken from Adobe Mixamo
3d model and textures taken from Quixel Megascan