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Design Statement
The theme track felt light and airy to me, with a sense of release toward the end. I translated that feeling into a journey through a world above the clouds. The player moves between heavy and light forms: weight gives a sense of grounding and can activate mechanisms, while lightness opens up jumps and movement through the air. The puzzles invite the player to notice how the same space feels different in each state. Wind, vertical movement and open views build a sense of lift as the journey progresses. The final ascent is intended to echo the release I heard at the end of the music.
Game Instructions (launch steps, controls, and gameplay overview)
Download and extract the Windows ZIP, then run jam.exe. Use A/D to move, Space to jump, Q to change form, E to interact, F for the seed, T to point, R to return to a safe point and Esc to pause. Switch between heavy and light forms to navigate and solve puzzles.
Gameplay walkthrough video
https://www.bilibili.com/video/BV1Wu4x6jEfW/?spm_id_from=333.1387.homepage.video_card.click&vd_source=208326bea8a6700e2b2885803118c6e6
Did your project use any AI tools or assets? If yes, please specify.
Yes. AI-generated graphics, music and code were used in this game.
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Comments
形态切换的解谜机制很有巧思!重形态落地触发机关、轻形态腾空飞跃,利用重量变化来探索云端世界,玩法和“轻盈通透、得到释放”的主题契合度很高,关卡的空间感设计很棒。我也在做一款末世题材的双人横版像素解谜游戏,同样在琢磨角色机制和空间谜题的搭配,这个作品给了我不少启发!