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Design Statement
We listened to the track and thought it sounded cold, and specifically icy, which made us think of arctic foxes. We also thought that a rhythm game would be an interesting idea before the theme track even dropped as we wanted music to be a core part of the game play. So, we settled on a rhythm game with two foxes, one leading fox and one trailing fox that the player controls. The player is intended to "mimic" the leading fox's movements via their rhythm inputs. We eventually found out an "arctic" level was hard to make, so we switched to a forest theme last minute.
Game Instructions (launch steps, controls, and gameplay overview)
Launch by clicking on the exe. Click "Start Game" to start the game, escape pauses and unpauses the game at any time. Can be ran full screen or windowed and changed using "alt + enter". The core gameplay is a rhythm game but each rhythm input controls your character, a fox, and your character "follows" the lead grey fox. A bar on the bottom shows incoming inputs and the key to be pressed. Click the corresponding input as the circle overlaps with your input circle labelled "X". Inputs that are better timed are award more points, which is tracked on the top left. You can click "R" at any time to restart the level.
Gameplay walkthrough video
https://drive.google.com/file/d/123fBVsK95DOh0aMWYsndnL14L6Ymu-a6/view?usp=sharing
Did your project use any AI tools or assets? If yes, please specify.
No
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