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Design Statement
When first hearing the provided audio track, I immediately thought of moving around a seemingly large world, with elements of exploration and wonder being key to the experience. These ideas led me to working on generating a large terrain for the player to explore, intending for them to be finding different landmarks throughout the world.
Since I was working individually, I chose to scale back the initial idea of exploration to instead be navigating obstacles on a mountain path. With this smaller scope I decided to focus on platforming mechanics, art implementation, and the atmosphere of the world. Much of my time was spent keeping the world feeling large, full, and interesting to look at while keeping performance stable.
One additional design decision, funnily enough, was to omit background music, instead having only ambiance in the background as I felt it enhanced the feeling of exploring and navigating the mountain.
Game Instructions (launch steps, controls, and gameplay overview)
Download and unzip. Launch exe file.
Controls:
WASD - Movement
Mouse - Camera
Space - Jump
ESC - Pause
The player is making their way up a mountain path following a piece of the wind, needing to jump and wall run past obstacles to pursue the essence of the wind.
Gameplay walkthrough video
https://youtu.be/tD64cnVwGro
Did your project use any AI tools or assets? If yes, please specify.
No.







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