整体画风好治愈好可爱,角色动作也是可爱捏!特别是食物的美术风格看着很有食欲,细节做得超棒。玩法上挺有自己的小创意的,玩起来很有意思,非常期待后续能产出更多可爱内容
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Design Statement
听完这首主题曲后,我们列出了一串关键词:自然,旷野,水晶,递进,奇幻,唯美,清新,治愈,团聚,温暖
因此,我们想象出一片逐渐丰富的旷野,在其上收集物品,从而丰富角色的胃和心。
我们选择了治愈的底色和略带忧伤的世界观,以呼应主题曲
After listening to this theme song, we came up with a list of keywords: nature, wilderness, crystal, progression, fantasy, beauty, freshness, healing, reunion, warmth. So, we imagined a gradually enriching wilderness where items can be collected to nourish both the characters’ stomachs and hearts. We chose a soothing base tone with a slightly melancholic worldview to echo the theme song.
Game Instructions (launch steps, controls, and gameplay overview)
在夜晚使用WASD移动,点击交互点互动查看剧情,获取食材;点击床铺以进入白天。在白天拖拽食材和调味料,对它们进行切/煮/煎/调味,最后摆盘进食,解锁食谱和日记。
Use WASD to move at night, click on interaction points to view the story and collect ingredients; click on the bed to enter daytime. During the day, drag ingredients and seasonings, chop/boil/fry/season them, and finally plate and eat to unlock recipes and journals.
Gameplay walkthrough video
https://www.bilibili.com/video/BV1894s64Ert/?spm_id_from=333.1365.list.card_archive.click
Did your project use any AI tools or assets? If yes, please specify.
use ai for code correction and translation






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