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Design Statement
We interpreted the theme track as a calm, adventurous, and climactic theme, with its audio peaking shortly after, emphasizing danger and risk. This is our first-ever Jam participation, and therefore we decided that we should produce something simple in concept, but superior in quality and overall gameplay. We went with Parkour as the main concept of the game. We made it set in a futuristic timeline based on our interpretation of the track as well. We wanted our game to be innovative and technologically advanced; we made it fully procedural and physics-based.
Game Instructions (launch steps, controls, and gameplay overview)
Extract the .rar file and launch Uplink.exe
Controls: WASD - Run
Shift - Walk
Space - Jump / Vault / Climb
CTRL - Slide, If before ladning: Roll
Mouse LMB / RMB - Left arm up / Right arm up, Hold to an edge for climbing
E / Q - The Hook (Accessible from Level 4)
Middle Mouse Button - Free Look/Aim
R - Last checkpoint
ESC - Menu
Gameplay walkthrough video
https://www.youtube.com/watch?v=u724dhNN0l0
Did your project use any AI tools or assets? If yes, please specify.
No AI was used in any sector of the game.
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Comments
Amazing game. The visuals Are perfect, The developers truly did amazing on this. The parkour is unique and feels like an actual game. The movement is so cool along with all the code generated maps Kind of like the hit game Dead cells, The random map generation really makes me happy!
Genuinely thank you s๐ญYou guys are really cool I wish you the best of luck
A very well made game that is also endless is not something you see a lot, but this game has everything that a parkour game needs. grappling hooks, wall running, rolling, badass movement and physics that makes the game unpredictable every new level! The maps are code generated, so no repeated maps, which spice the variety up. Very fun game that you can play for hours and not get bored from.
Thank you very much, man! I've noticed you're working on the same game as DPress. Did he tell you about it? And by the way, I tried your game out, and it's great!
yea, thank you!
A genuinely glorious parkour game. I was an active player of Mirror's Edge and Dying Light back in the day. This game does everything those games did, except it does it in the bigger scale of cityscape. 10/10, would recommend to anyone who's nostalgic about Mirror's Edge like me.
Thank you very much for your kind words, and by the way, Mirror's Edge and Dying Light were our biggest inspirations.
We tried to make our game as fun, with our touch of physics, procedural animation, and generation!