Really cool art and character design! I just got a bit confused when putting out a fire—maybe it could use some audio feedback. Overall, it's really neat though!
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Design Statement
Rainborne takes the shape of the theme and makes it the weather. The still opening becomes a valley at dusk, with dry lightning starting a handful of fires. Wind carries embers across the slopes as the music gathers. The player learns to skim lakes, spend water carefully, and leave wet ground in the fireβs path. Each refill means deciding which part of the valley to come back for.
The original score grows with the fire. In the finale the unmodified theme plays, with the quiet chord changes cueing lightning and the arrival of the pulse cueing the firestorm. The player has spent the night building the storm within the dragon. When the pulse ends, that stored energy finally comes back to the valley as rain. Dawn gives the player a moment to see what survived.
Game Instructions (launch steps, controls, and gameplay overview)
Click Run game using a WebGPU-enabled desktop browser, or extract the Windows ZIP and run Rainborne.exe. Aim with the mouse to fly, hold Shift for a burst, hold left mouse to rain, and use right mouse to crash a wave. Skim any lake, pond, or river to refill. Press Space when the storm meter is charged. Gamepad: left stick, LB for speed, RT for rain, LT for wave, A for storm. Esc or Start pauses. Protect the forest and spirit trees through four acts.
Gameplay walkthrough: in the linked Download section, choose Rainborne-Gameplay.mp4.
Gameplay walkthrough video
https://tsukuyom.itch.io/rainborne#download
Did your project use any AI tools or assets? If yes, please specify.
Claude Code assisted with code






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