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A jam submission

AnoxicView game page

An atmospheric short horror game set in a forgotten underwater nuclear plant. Get in, find the rod, and get out.
Submitted by WinstonLabs — 57 minutes, 22 seconds before the deadline
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Anoxic's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#53.9254.300
Audio#53.6514.000
Theme#73.3783.700
Originality#103.3783.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit with the theme?
A dystopian underwater Nuclear Plant is a bit odd, in my opinion

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Comments

interesting

Submitted(+1)

woah, this is highly impressive, i felt like i was playing a full game until i saw the pass code and immediately remembered this is a jam game. i love the cutscenes, and the swimming is actually really good. real nice game, great job!

Developer(+1)

Thank you for playing and the kind words! It's super motivating and what keeps us coming back to game dev, makes all the hard work and stress worth it!

Submitted

Really cool project. There's way more in here than I usually see in jam games, like cutscenes and VA. It's a general level of polish that helps the whole thing feel like a cohesive game on otherwise simple mechanics, and most don't pull it off on a time limit. You guys added a lot in a short time period and I think it really paid off.

I do wish the lighting was more consistent though. Using the cutter made me feel like I was getting flashbanged, like Ben Starr at the game awards.

Developer(+1)

Thank you! Yeah, I'm on vacation for two weeks and we really wanted to dive into a jam and give it our all. We tried to treat the jam as practice like were going to ship the game, the dream being to release a real game one day ofc

Valid feedback, the lighting was a struggle the whole time as the game uses old school vertex lighting compared to Unreal's Lumen system. But looking back, that light is bright af lol.

Thanks for playing and commenting!

Submitted

Cool looking game, very forgiving (which I like).

Developer

Thanks for playing! Yeah, I was afraid of making it too frustrating, maybe overcompensated a tad bit