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Spinning Takedown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #1791 | 3.043 | 3.600 |
| Audio | #2680 | 1.944 | 2.300 |
| Enjoyment | #2698 | 2.113 | 2.500 |
| Overall | #2698 | 2.265 | 2.680 |
| Creativity & Theme | #2702 | 2.366 | 2.800 |
| Visuals | #3108 | 1.859 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
This was creative! You did alot with the theme, and I loved the variations of the obstacles! I think you could totally flesh this out into a full fledged project, keep going! Great job!
btw, if you got a bit of free time, maybe go check out my game lol
(Played for about 15minutes with one restart.)
Great job getting this submitted!
There were a few visual issues I came across: The font for the mission was a little hard to read. The different greys were sometimes a little hard to differentiate between (enemies were hard to see and at one point I mixed up the floor grey with the wall grey and was confused when I couldn't walk across a space).
I found on my second run that the enemies could shoot me through walls but I couldn't shoot them which got me killed haha!
Overall, plenty of spinning! I enjoyed your interpretation of the theme with the enemies spinning when shot and the environmental puzzle of shifting the floor panels to move across a space.
There are a few issues with the graphics and a few gameplay bugs as well. However the idea, relation to the theme and the way it is executed is great! With a bit more polish I could see this as a really nice puzzle/shooter game ^^
I really thought I got stuck at the first walk-in door. I thought I had to move with it, kinda like walking into a hotel lobby. Got stuck a few times and had to refresh but then I realised I was dumb and just had to stop it first and then walk through xD Fun game!