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Ring of Fluctuating Forms's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #3013 | 1.514 | 1.889 |
| Seriousness | #3226 | 1.871 | 2.333 |
| Enjoyment | #3258 | 1.514 | 1.889 |
| Visuals | #3349 | 1.425 | 1.778 |
| Overall | #3384 | 1.461 | 1.822 |
| Creativity & Theme | #3433 | 0.980 | 1.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unreal Engine
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Comments
okay the weapons were very versatile. 1 was gun, 2 was like a wand, and 3 was a rocket launcher, that one was my favorite. the combat was pretty nice, not sure if spin is in the game or not, maybe i didn't get far enough, but I survived pretty long in the little area that was. the music and sounds were pretty nice too. you see something off in the distance and y'know it starts running at you. that gets super stress inducing and very serious feeling. good job on that. awesome prototype. good luck on your next game.
The combat felt really satisfying, and the music did a great job of setting a serious, immersive tone. From your game page, it looks like you weren't able to fully complete the project, and in the current version I couldn't quite see how the jam theme was incorporated. It may have been something you intended to develop further through the story or later gameplay.
It's a shame you couldn't finish it, because the game feels like it had a lot of potential. Even so, there's a solid foundation here, and I enjoyed what was included. Well done for taking part in the jam and putting your game out there, I hope the experience was a valuable learning opportunity!
Thanks for playing!
Yeah, the jam theme was going to be implemented through the story and further gameplay. The "Ring" would be given to the player, forcing him to keep "spinning" between weapons, as that would be the only way to regain health.
And there was going to be some short lore.
I think I learned a lesson about scope, hahaha.