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VERY VERY UNSERIOUS SPIN GAME's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2726 | 1.871 | 2.333 |
| Seriousness | #3084 | 2.049 | 2.556 |
| Enjoyment | #3118 | 1.693 | 2.111 |
| Visuals | #3147 | 1.782 | 2.222 |
| Overall | #3170 | 1.853 | 2.311 |
| Creativity & Theme | #3173 | 1.871 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
Good idea but lacks a bit of polishing - player HP, enemies HP, some SVX etc. Nice music and a wild art choice XD I liked the reverse keyboard and mouse controlls. Would be cool to be able to choose a weapon somehow. Nice job.
THANK YOU!
I completely agree about the polish and SFX—I ran out of time before the jam ended, so a lot of those features had to be cut.
really really good feedback
I think it lacked a bit of seriousness, and the spinning was passive.
I wanted to implement a random debuff where you had to spin it by hand as soon as you got comfortable with the spinning i ran out of time and the decorations on the map disappeared in the unity .exe extraction thanks for trying it out it was my first ever made game!
Keep it up, next time you will get better <3
cool. i kinda wish there was a bit more, maybe like a way to reroll the slots every so often so you could 'reject' bad rolls or something like that?
GREAT IDEA!!
I think you are feeling this because there are about 1 good rolls per 4 bad rolls , sorry i kind of ran out of time before i could implement the good ones the main thing was the 777 which gives a sword but unity's exe broke it and the decorations on the map none the less
thank you for trying out my first ever game I made and giving valuable feedback !