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Spinner Winner's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2955 | 1.604 | 2.000 |
| Creativity & Theme | #3094 | 1.960 | 2.444 |
| Visuals | #3274 | 1.604 | 2.000 |
| Seriousness | #3277 | 1.782 | 2.222 |
| Overall | #3287 | 1.675 | 2.089 |
| Enjoyment | #3309 | 1.425 | 1.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
More advanced then I thought lol, but the whole spin mechanic felt a bit underused and i dont think i lost once.
Thanks for playing, yea I think we set the probabilty of winning to high or straight up impossible to lose
I think you guys have a good concept that almost worked well. I like the systems you have in place for upgrading and for the racing. The problem is if you win every race there isn't really a reason to upgrade anything. If you added in more opponents or just made the current one harder I think this game would work a lot better. I hope I don't sound too negative because I can see the potential in this game.
Thanks for playing our game. Yea, I think set the enemy speed/ probabilty to win to high so you win every race.
There wasn't really that much of an incentive to upgrade my car, I must have done 15 or so races and I won every single one.
Thanks for playing our game. We have set the probabilty for winning to high, so thats why you always win maybe.
Feels kind of unfinished, and the spin mechanic feels like an afterthought. Also, I didn't understand what I was supposed to do in the inventory section.
Thanks for playing. In the inventory section you should have put in the parts that you got from the wheelspin