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The Watch Shop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #2145 | 2.835 | 3.750 |
| Creativity & Theme | #2218 | 2.740 | 3.625 |
| Audio | #2282 | 2.268 | 3.000 |
| Visuals | #2354 | 2.457 | 3.250 |
| Overall | #2467 | 2.419 | 3.200 |
| Enjoyment | #3026 | 1.795 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
This game has a nice aesthetic to it, and I like the idea of watchmaking! As it is though, it doesn't really have any gameplay, since all we do is drag and drop the pieces given to us and they snap into place. For even the bare minimum, we'd need to be able to choose watch face and handle styles to match orders. I look forward to where you'll go with this!
i like the idea of making watches as a cozy puzzle game, but i noticed that by moving the parts to the general area is the only option, but still i think this concept has potential!
I really like the concept of making watches! I haven't really heard of a "watch-making game," so I think it could fill a really cool niche. The audio is also very satisfying and fits the theme. I think this just needed more time. The gameplay does boil down to clicking and dragging pieces to the same place. I didn't need to click and drag to a specific area, just the general watch area. There is also no sense of challenge or a way to lose, which makes the gameplay repetitive in the end. I think the concept is super awesome and has a lot of potential to be a satisfying game, the gameplay just needs more fleshing out.
Really thanks for your feedback, yes my agenda was to introduce a new game in this genre and as the watch spins we win. i also want to make this game a little challenging, because of the time constraint and my busy life schedule i was not able to add more to this prototype but i am sure i will add much to this game later this jam and also start creating content.