Play game
Primal War game (working)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3118 | 1.693 | 2.111 |
| Audio | #3136 | 1.336 | 1.667 |
| Visuals | #3147 | 1.782 | 2.222 |
| Creativity & Theme | #3231 | 1.782 | 2.222 |
| Overall | #3315 | 1.639 | 2.044 |
| Seriousness | #3362 | 1.604 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
Leave a comment
Log in with itch.io to leave a comment.


Comments
hey the cards work! that's what is important. i think if you added some instructions, it would make it easier to understand. I press stop randomly. i know it has to do with the cards on the table. I had some cards in my corner, too. so I placed them on the green slots on the table. but honestly i have no idea what's the rules are. it seems you have made a wonderful card game though! And i would love to continue if I understood more. good game!
This seemed like a cool card game idea but I'm not fully sure how it works. It would be really good to include some instructions (even if not in the game, just on your itch.io page would be fine). It seems like a first project for you from what I understand so great work on getting it submitted! Keep up the dev journey!
... this is not my first project i just have god awful time management, a hyperactive imagination, and alot of things to do
this is just one of the only semi finished/working projects but still thank you
I really like the concept, reminds me of inscryption but with rng actions
I think that, with some more love and polish, this can be a great game and what you did works as an excelent proof of concept
Thank you :>
and quick question is it just me or are the hobbits (the really short beardless guys) a little to strong?
i gave them low health but somewhat high defense (the top left number on the card) cause i thought it work well. and everytime i played through it felt like i could just leave like 4 of them on the board and and farm actions
also did any of the cards go invisible at any point?
I think I really didn't understood what some enemies, or combat mechanics, are supposed to do or behave.
I believe the readability of the cards can be enhanced by using a better resolution (or be ilegal and just scale the asset)
And indeed, for me the Action deck became invisible and unclickable at some point, which I believe caused a softlock
But as I said, what I did understand was pretty fun to play, and I like the idea of building a strong defense in order to survive and buy time for displaying more troops, is a really solid gameplay loop
ok thank you bery much for your feed back i was gonna do bug fixes today by based on the fact i am literaly half asleep right now thatll have to wait a bit :>
Interesting idea, i think if you make the game ui larger and add some music and sounds it can really take it to the next level!
Fun game overall.
I see the vison, but it needs a lot of work. For instance:
If the enemy runs out of cards they start playing completely invincible cards infinitely, if any of your cards attack these invincible cards, they also become invincible. This results in a stalemate.
Actions carry over between turns and games meaning that if you finish a game with a lot of extra actions you can just steamroll the next one, and if you have none, then you're just kinda toast.
Actions carry over if you die too.
Speaking of death...
If you die you enter a superposition of 2 states 1 at the start of the game and 1 at the next level, this allows you to have two instances of the game at once which causes... problems.
All that being said I understand how hard it is to code any sort of card game. I tried it, once. Having to code all the logic is impressive and the fact that only the stuff above has issues and all the other logic is sound (to my knowledge the games mechanics are somewhat opaque). Is impressive.
Although I will admit, I fail to see how it fits the jam's themes.
ok i guess ill need to play test it more cause i spent literal hours trying to get the scene change to work, so i had no clue that any of the cards wen invisible. the only card issue i ran into was 2 cards being in one spot but was to tired to figure out why.
i had already known about the actions part exept the death thing but those are the easy fixes(considering i spent like 6 hours trying to get scene trasnsions to work im being very hopeful)
i think i have an idea of the scene superposition i have two if statments for those ill prob have to make them elifs or elses
and the idea for the theme (originally) was that those little symbols on the lower half of the cards would be set up to spin and your damage would be whatever that symbols number value was (plus sighn= 2 triangle = 3 double triangle = 6 star = 5 etc). i couldnt get the spinner to work quite right and didnt know how long the other stuff would take so had to take a shorcut (which ended up being the smart move cause i spent days trying to get a premade system that drove me nuts a while back to start working just for the biggest problem to be one line of code)
but thank you, feed back is always great and for some reason everything chose to start breaking right after i think im done and do a small check