I like the idea, I feel it would benefit from either letting you fire missiles more often or reducing the density of black holes as I found myself running in to them quite easily even though i was trying not to, going faster is just suicide as it stands. Give it some polish and it'll be quite a cool little game :)
Play Submission
Event Horizon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound / Music | #17 | 2.833 | 2.833 |
| Mechanics | #20 | 3.083 | 3.083 |
| Theme | #22 | 3.250 | 3.250 |
| Overall | #24 | 2.958 | 2.958 |
| Atmosphere | #39 | 2.667 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you us any pre-existing assets in this game? If so which ones?
No, sir! all stuff i made myself
Comments
Thanks! I definitely agree that the density gets pretty ridiculous, i'm definitely going to be doing more experimentation and polish after the ratings are through!! As for the going faster being suicide, i intended it to be more of a "short burst" style use, where you try to maximize your points in open areas not by going slowly, but by rushing through, and i'll be doing more in my design to incentivize rushing around. ;) Definitely will be giving it some love after all of the rating is over, and thank you very much for playing and giving input! :)
- Interesting gamplay, would be be nice if the player was at the bottom of the screen instead of at the top. once you get going fast, you have almost 0 reaction time.
- Wasn't really sure what value the missiles had, if your going fast, they will never get to something before you, and if your going slow your loosing points fast.
Yeah i was still in a pretty big debate with myself over what i wanted the camera positioning to be like, will probably be experimenting with allowing the camera to "slide" forward and backward a bit as the player accelerates/slows
They were a rather last-second addition just for the sake of having something to counteract the rare moments where randomization made an impossible to pass scenario come up. You may lose points fast, but not nearly fast enough for it to not be worth it to survive.
Thank you very much for your input, and thank you for playing! :D
Glad you had fun! :D I honestly thought of the bombs in the last 40 minutes of working on it, because i realized sometimes there were moments where just deleting ONE black hole would allow me to keep going. Definitely planning on adding a bit more functionality, maybe experimenting with different types, maybe /actual/ bombs that clear larger areas, or maybe tracers that split on impact and target nearby black holes. But yeah upon thinking about it and playing the game again myself, does feel like they're more of "rockets" than "bombs" xD
Glad you like the music as well, i stretch myself too far, trying to do art, coding, and music, but it means the world to me when people compliment any of my work, so thank you!
Nice little arcade game. The sound effects were working for me in the webGL build. controls directly translate and feel responsive. With the player speed and the fact that the bullet travels as fast as the regular player, it can also be quite challenging. And good to see that you did all the graphics alone.


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