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New Job at GlobeCo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How good is the Story | #3 | 4.143 | 4.143 |
| How well/creative it fits the theme | #6 | 4.143 | 4.143 |
| How good is the Level design | #8 | 3.571 | 3.571 |
| How good is the Art | #9 | 3.429 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
shoutouts to simpleflips
I already liked the game, but when I realized there was a secret ending, it blew my mind! Very cleverly made. Love the labyrinth's design, that's some pretty clever mapping there.
I am still trying to figure out how you made the second ending invisible! I LOVE how you did that! The sprite change up of the people is very cool and looks like a low graphic video game you'd see in a FNAF cutscene to me! :D
Thanks! I’m not familiar with FNAF but I’ll take it as a compliment. :)
As for how I made the second ending invisible, I can’t reveal the trick without spoiling a lot of the game, so…
SPOILER WARNING: Stop reading if you want to figure the game out yourself.
I edited the sprite of the ending object to be blank, then created a new tile that looks like the regular cave floor tile with the ending object on top of it. I placed this tile in the spot where the first ending object is, making the first ending visible (even if it’s just a special map tile you’re seeing). The second ending object is also placed on a special tile, but it’s much more subtle than the first.
Looking at the game’s sprites in the Tiny RPG Studio editor will make it clearer. Here’s the share URL.