Very interesting concept. But I felt like the game was more of a "smash-and-pray", either that or I couldn't figure out a proper strategy for it. I really wish the game was deterministically solvable without having to rely on any randomness (even in the first-click). I liked that we were restarted from the same level at least. Reached to level 5, but still had very few actual decisions to make.
Play game
Rock Smasher's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #10 | 3.500 | 3.500 |
| Visuals | #10 | 3.600 | 3.600 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #13 | 3.400 | 3.400 |
| Audio | #14 | 3.100 | 3.100 |
| How well does the game fit the themes? | #17 | 3.900 | 3.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2h50



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