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Is it too late?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #8 | 3.714 | 3.714 |
| How well does the game fit the themes? | #9 | 3.429 | 3.429 |
| Audio | #16 | 2.500 | 2.500 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #18 | 2.286 | 2.286 |
| Gameplay | #23 | 1.714 | 1.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 34 minutes
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Comments
Very cool story, I enjoyed playing it despite my terrible English skills (I literally sat with a translator and “so-so, what does the word ‘awkward’ mean hmm" XD ).
Hahaha, indeed the game feels a bit unfinished (the name of the player is… Player XDD), but it´s interesting as a pill of visual novel. The dialogues are very well done, and you can feel the emotion of the things not told.
Unfinished, that's 100% my fault, I had another like 20 mins to make more story but instead I went onto Minecraft xD, player I called player because it made the most sense to me, I did not want to specify a name probably could have made something to enter the name into that would change it based off what you entered but it's fine.
Hehehe, all have our own addictions XD. Minecraft is a powerful one for you. This is for fun, so nothing to say.
The game is really cool, although ;)
Not a big addiction, just my mates were on so i wanted to jump back on that 2 week Minecraft phase xD
Great visual novel made in unity:) was shocked this isn't a visual novel engine lol
More content could be added, but the polishing is great:) Nice job!
Thanks for your comment! I actually made a little script that makes making visual novels really simple, so that's why I went with unity, but it took a small chunk of my time to complete it.
Time to lose chat (I should NOT have rushed this hard xD)