Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Cells eaterView game page

You control a virus that has to eat cells !
Submitted by Yoru — 12 minutes, 31 seconds before the deadline
Add to collection

Play game

Cells eater's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#53.9173.917
Audio#103.1673.167
How do you rate the game overall (you can consider fun, dev time, etc.)?#113.0833.083
Visuals#133.1673.167
Gameplay#142.7502.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
Made in 2h48

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Great job and have fun at HEAJ :)

Developer(+1)

Thank you so much! :DD 

Submitted(+1)

Good work. Nice little game, A bit more polish or a timer would have added to it, but i get the short time frame never gives us enough time.

Developer

Thank you! It's funny because I was actually going to implement a timer, but I really wanted to make the game in less than 3 hours this time (the last two ones I've made with a friend took more time each-) and implementing this would've definitely made the development more long, so I just stopped midway through it and submitted the game like that : ) 

Submitted(+1)

Great visuals(As always) and nice audio!

The gameplay is lacking a little bit, but i understand it is a prototype game. However, the experience is still made really well because of the polishing.

Great job!

Developer

Thank you so much! I'll try next time to brainstorm a bit more for the gameplay but mostly to adjust my time better, cause I think that with better time management I would've been able to add some little mechanics ^^ But thank you for the feedback!

Submitted(+2)

Short, but very sweet! Nice sprite work, the smooth rotation changes were a good touch!

Developer

Thank you so much! I tried to polish the game to the maximum instead of making it long, which wouldn't have given me the time to polish it a little ^^