THIS IS SUCH AN INTERSTING CONCEPTS, i love the little comments too, I didnt fully understand where /why / how the numbers work, perhaps showing me how much and where each node contributes to the final calculation (like if i click on fire, and its like +100 instability, where does it all come from you know) but overall really cute and cool wow im impressed haha
Play game
Return to Monke : Strategic Degeneration's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #9 | 3.207 | 3.429 |
| How well does the game fit the themes? | #9 | 3.074 | 3.286 |
| Audio | #13 | 2.940 | 3.143 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #13 | 2.940 | 3.143 |
| Visuals | #15 | 3.341 | 3.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
6h30 (roughy 3h to make it and the rest was polishing like balancing and assets)





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