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A jam submission

Return to Monke : Strategic DegenerationView game page

We've advanced too far. Now it's time to go back… all the way back.
Submitted by Gringo_Charlatan (@CharlatanGringo), Pignomaster (@Pignomaster) — 18 hours, 59 minutes before the deadline
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Return to Monke : Strategic Degeneration's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#93.2073.429
How well does the game fit the themes?#93.0743.286
Audio#132.9403.143
How do you rate the game overall (you can consider fun, dev time, etc.)?#132.9403.143
Visuals#153.3413.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
6h30 (roughy 3h to make it and the rest was polishing like balancing and assets)

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Comments

Submitted(+1)

THIS IS SUCH AN INTERSTING CONCEPTS, i love the little comments too, I didnt fully understand where /why / how the numbers work, perhaps showing me how much and where each node contributes to the final calculation (like if i click on fire, and its like +100 instability, where does it all come from you know) but overall really cute and cool wow im impressed haha

Submitted(+1)

Some really good dark humor here! I love how I should be so smart to figure out the solution yet trying to revert us back to dumb. The text and comments really fun too.

Submitted(+1)

The reversed skill tree system is brilliant! I played it for a long while as I tried to get my high score.

Ultimately, I ended up with a score of 6 turns. The balance of this game is also brilliant! I found astronomy to be navigation, which directly depends on astronomy---so I would need an extra turn to clear off an era. I'm really curious how your team finished the game in 5 turns, since I tried a lot of combinations but ultimately it still took an extra turn to clear off navigation. I loved this gameplay and wanted to know the optimal solution haha:D

In addition, I loved the visuals, especially the hilarious "wise" words said by the monkey!

Great job overall!

Submitted(+1)

Loved the assets and the idea behind it butuI would love a more detailed explanation on how points are calculated as I couldn't really spot it myself.  I do like the concept behind it!

Would love it if you could take a look at my game as well if you have time! Always love to learn!

Developer(+1)

Thank you for your comment, we will check your game out for sure. As for the Instability score we thought a lot wether to share it or not and decided there was fun in experimenting by yourself. Basically it's Instability value = Tech weight (some are worth more than others) + (Era depth score * number of sons) + 1 * 0.05 * number of turns. The deepest eras weight more (from 4 to 1) and when you clear all techs from an era that value goes down by one. We tried to push players to take risks and still keep it interesting. Glad you enjoyed it