Had a similar issue with the sliders. And I agree that discovering the "noise" rating made watching the waveform basically pointless. I wonder if there's a middle ground somewhere -- maybe more time? Or each level is timed instead of the overall timer, at least to start. In any case, very cool concept!
Play game
1918: Operation Dawncall's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #6 | 3.000 | 3.000 |
| Visuals | #6 | 3.333 | 3.333 |
| Audio | #8 | 3.167 | 3.167 |
| Gameplay | #9 | 2.833 | 2.833 |
| Overall | #10 | 2.667 | 2.667 |
| How well does the game fit the themes? | #19 | 1.000 | 1.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4 hours




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