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A jam submission

MazeHouseView game page

Submission for the Trijam #340
Submitted by zizani — 9 hours, 9 minutes before the deadline
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Play MazeHouse

MazeHouse's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#33.7143.714
How do you rate the game overall (you can consider fun, dev time, etc.)?#123.1433.143
Audio#122.8572.857
Overall#133.1713.171
Visuals#162.7142.714
How well does the game fit the themes?#193.4293.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
"10 hours"

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Comments

Submitted(+1)

Simple and fun, good concept. Only thing is, why is it that you can see the maze while moving? shouldn't it be the other way around where you move based off memory, and then learn when you cant move. Otherwise there is no gameplay to do when staying still.

Developer

Actually that's a good idea I didnt have ! 
Initially you had to hide from the light but I didnt have time to make it work properly, but your idea is great thanks

Submitted(+1)

cool game! When i was waiting i was looking for the fastest way i can get all of the white boxes.

 

Submitted(+1)

Oh man, making me start again from the beginning was tough, ha. Good work.

Submitted(+1)

I love the idea ! Really nice game, congrats !

Submitted

Nice game, but later levels are half hidden behind camera borders, so basically impossible. Also, considering face of this "lighthouse" some screamer on game over would be nice. All in all, nice game

Developer

Oh I've never encountered that issue ! Thanks for the report
Sadly, I'm pretty sure I won't iterate more on this PoC
Thanks for the good words

Submitted (1 edit)

It looks like this:

There are only 4 visible targets and 4 more, i assume behind borders 

Developer

They should be masked by the cones of light comming from the bad guy and revealed later on. If not, no biggies it's my bad, I should have made them visible even behind the cones of light

Submitted

no, there are none, it's just hard to make a good screenshot with this lights. and it's about maze that does not have bottom wall

Developer

Oh I see the issue, the viewport is smaller than the viewport I used, that's why I've never encountered this issue. And you're right if your screen is smaller than the maze, collectibles can spawn outside of the range of the window.
For simplicity, I didnt add any scrolling features to account for smaller screens, my apologies
Here is what the max-sized maze should look like

Submitted (1 edit) (+1)

Well the problem is that i have 2k screen (so pretty big), but you haven't enabled fullscreen button and setted viewport dimensions too small. Look in your project edit page. Search for "Viewport dimensions" and "Frame options". It's an easy fix

Submitted(+1)

haven't clarified it. These settings are in itch, not in godot

Developer

Done ! Thanks for the help

Submitted(+1)

You're welcome. An by the way. I recommend setting in godot settings in: "project settings -> display -> window -> stretch mode" from disabled to canvas items. This will stretch or squish camera, so it will show the same content on any resolution.

Can second this, also ran into the same issue, but I have a 1080p monitor.