Simple and fun, good concept. Only thing is, why is it that you can see the maze while moving? shouldn't it be the other way around where you move based off memory, and then learn when you cant move. Otherwise there is no gameplay to do when staying still.
Play MazeHouse
MazeHouse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #3 | 3.714 | 3.714 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #12 | 3.143 | 3.143 |
| Audio | #12 | 2.857 | 2.857 |
| Overall | #13 | 3.171 | 3.171 |
| Visuals | #16 | 2.714 | 2.714 |
| How well does the game fit the themes? | #19 | 3.429 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
"10 hours"
Comments
cool game! When i was waiting i was looking for the fastest way i can get all of the white boxes.
Oh man, making me start again from the beginning was tough, ha. Good work.
Nice game, but later levels are half hidden behind camera borders, so basically impossible. Also, considering face of this "lighthouse" some screamer on game over would be nice. All in all, nice game
Oh I see the issue, the viewport is smaller than the viewport I used, that's why I've never encountered this issue. And you're right if your screen is smaller than the maze, collectibles can spawn outside of the range of the window.
For simplicity, I didnt add any scrolling features to account for smaller screens, my apologies
Here is what the max-sized maze should look like



It looks like this:
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