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A jam submission

FireKeepTDView game page

Trijam #348 entry.
Submitted by Byte_Zero, JuliusTim — 12 hours, 12 minutes before the deadline
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FireKeepTD's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#113.6744.500
Gameplay#192.4493.000
Visuals#202.2452.750
Audio#210.8161.000
How do you rate the game overall (you can consider fun, dev time, etc.)?#212.4493.000
Overall#212.3272.850

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
5 hours 30 minutes, Team of 2

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Comments

Submitted(+1)

Nice! would love to see the difficulty ramp up over time, but its great for such a short jam!

Developer (1 edit) (+1)

Thanks for the nice comment.

Florian and I recognized the problem as well. Technically the difficulty rises up over time. The Spawn amount of the enemy rises over time using an exponential function, while the spwan intervall decreases over time also exponentially. But at the end we both were to tired to balance it correctly. I think you would only recognize it some where around wave 40 or so wich obviously is far to late.