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FireKeepTD's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well does the game fit the themes? | #11 | 3.674 | 4.500 |
| Gameplay | #19 | 2.449 | 3.000 |
| Visuals | #20 | 2.245 | 2.750 |
| Audio | #21 | 0.816 | 1.000 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #21 | 2.449 | 3.000 |
| Overall | #21 | 2.327 | 2.850 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
5 hours 30 minutes, Team of 2
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Comments
Nice! would love to see the difficulty ramp up over time, but its great for such a short jam!
Thanks for the nice comment.
Florian and I recognized the problem as well. Technically the difficulty rises up over time. The Spawn amount of the enemy rises over time using an exponential function, while the spwan intervall decreases over time also exponentially. But at the end we both were to tired to balance it correctly. I think you would only recognize it some where around wave 40 or so wich obviously is far to late.