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A jam submission

TriJam 361 - SqualedView game page

A Pang-Like game made for the TriJam 361
Submitted by Jean Charpentier — 1 day, 1 hour before the deadline
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TriJam 361 - Squaled's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#182.8875.000
Audio#191.7323.000
Visuals#221.7323.000
Gameplay#251.7323.000
How do you rate the game overall (you can consider fun, dev time, etc.)?#251.7323.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours 10 minutes

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Comments

Submitted

There are some nice little touches in this game. I like how the balls have a minimum bounce height so it's always possible to shoot them. I like the way the beam gets wider to indicate reload time. The game has sound and music and it's clear from the outset what you're supposed to do. My only gripes are that if you destroy a ball quickly there is a long delay until the next one spawns, and that balls quite quickly bounce off the screen. Those are only minor gripes though to what is otherwise a great game.